Solo Campaign

Solo

The three, non-linear solo campaigns in Etherium (one per faction) are dynamic, and you are free to plan your strategic conquests: with each turn you can develop your tech tree to access new structures and units, unlock new skills and decide which planet will provide the setting for your next RTS mission. It may be more advantageous to conquer certain territories, but these will also be better defended. You will also have to stop the enemy from recapturing the planets you have conquered! Your ultimate objective is simple: remove the two enemy factions from the deposit planets to gain total control of the etherium! Every match will be different, and the methods you use to achieve your ends will vary, guaranteeing great game longevity in the solo campaigns in Etherium.

The planets and moons have radically different environments and terrain that will force you to adapt your strategy and make tactically varied decisions: arid deserts, jungles and swamps that impede the progression of your tanks, a world of ice, an island archipelago... you will have to consider the terrain conditions very carefully before implementing your strategy! You will also encounter three secondary factions during the campaign: the Raiders, the Parasites and the Guardians. You could of course fight them, but you may want to rally them to your cause to exploit their units and special skills!

The planets and moons have radically different environments and terrain that will force you to adapt your strategy and make tactically varied decisions: arid deserts, jungles and swamps that impede the progression of your tanks, a world of ice, an island archipelago... you will have to consider the terrain conditions very carefully before implementing your strategy! You will also encounter three secondary factions during the campaign: the Raiders, the Parasites and the Guardians. You could of course fight them, but you may want to rally them to your cause to exploit their units and special skills!